They’re colorful, sugary, and meant to be simple. Most of the recognizable IPs that migrate to the app store are just reskins of flash-in-the-pan indie successes like FLAPPY BIRD and TEMPLE RUN-I’m looking at you, SUPER MARIO RUN and SONIC DASH. Mobile games are where franchises go to die slow deaths. And they had the audacity, the gall, to announce a mobile game. We waited in queues to get tickets to this convention, and we waited in lines and bobbed along in the current hoping to get a seat in this room. We waited for this? It was all I could think about. You could feel the very atmosphere of the room turn, as con attendees around me moved to leave, shifting in their seats as an undercurrent of discontent pulsed through them.Įven I deflated, the air and enthusiasm leaving me on the back of a sighed breath. The tension in the auditorium was palpable, as boos and frustrated titters emanated from the huddled mass of attendees. A diet, skimmed-down, mobile version of our beloved franchise. That amount of time felt appropriate, organic to the production and development process, and so we waited and held our breaths as the Diablo team took the stage to announce…ĭIABLO: IMMORTAL. ” It’s been six years since the third installment was released, and apart from some expansions, there hasn’t been much movement for the game. Many gamers-myself included-were hoping and praying and, perhaps foolishly, anticipating a DIABLO IV announcement, despite Blizzard’s warnings that there “wouldn’t be much of an update. But for a company like Activision Blizzard, who’s portfolio boasts 12 franchises, this year’s conference was surprisingly quiet, save for a few interesting, if unexpected, updates. Continuing the convention’s historical upward trend, Blizzcon is beginning to finally rival behemoth gaming events like E3 and PAX in terms of scale. As November dawned, over 40,000 fans, cosplayers, and gaming nerds alike took over Anaheim, eager to socialize, swap exclusives, and to be among the first to scope out the latest announcements during Activision Blizzard’s 13th annual BlizzCon.
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